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T.I.M.E. Stories: Lumen Fidei Expansion (Time Stories)

T.I.M.E. Stories: Lumen Fidei Expansion (Time Stories)

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T.I.M.E. Stories: Lumen Fidei - 1419 NT is the fifth T.I.M.E. Stories scenario set in 15th Century Spain. The Reconquista is coming to an end. Undertake a diplomatic mission on behalf of the Papacy.

Journey back to 15th Century Spain in Lumen Fidei, the fifth expansion for T.I.M.E. Stories. In Lumen Fidei, players must infiltrate a secret meeting of the Christian militant orders - but all is not as it seems. A mysterious stone has drawn the attention of Christians and Moors alike, and the presence of something supernatural may be at work in the darkness.

Few games are as immersive as T.I.M.E. Stories. Its innovative mechanics permit truly cooperative approaches to mysteries and adventures of all varieties. And these mysteries are just as free as the members of the T.I.M.E Agency to go anywhere, in any era, and allow you to become anyone.

You could slip into the body of a warrior in a Middle Ages infused with magic. You could open your eyes to find the blinding sun reflected on the waters of the Nile. Or you could shift into a body that's nearly frozen, possessed by an individual whose mind is beginning to crack…


About T.I.M.E. Stories

Welcome agents! The T.I.M.E. agency needs you. The fabric of the universe and its parallel worlds are threatened by intrusions. The T.I.M.E. agency sends agents to eliminate these dangers.

T.I.M.E. Stories is a narrative game, a game of decksploration. Each player is free to give their character as deep a role as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a run; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

When your mission ends, your exploration of the T.I.M.E. Stories world can continue with additional scenarios!

T.I.M.E. Stories Honors

  • 2015 Golden Geek Best Board Game Artwork/Presentation Nominee
  • 2015 Golden Geek Best Innovative Board Game Nominee
  • 2015 Golden Geek Best Thematic Board Game Nominee
  • 2015 Golden Geek Board Game of the Year Nominee
  • 2015 Tric Trac Nominee
  • 2016 As d'Or - Jeu de l'Année Expert Nominee
  • 2016 Kennerspiel des Jahres Nominee

T.I.M.E. Stories: Lumen Fidei Expansion is a scenario for the T.I.M.E. Stories base set. A copy of the base game is necessary to play. More scenarios await:

  • The Marcy Case (Thriller set in the United States 1992 NT)
  • The Prophecy of Dragons (Sword and Sorcery set in the Middle Ages 7753 AT)
  • Under the Mask (Pharonic Egypt set in Egypt -1146 NT)
  • Expedition Endurance (Mystery set in Antarctic 1914 NT)
  • Lumen Fidei (Supernatural investigation set in 15th Century Spain)

Contents: 115 cards, rules.

Condition: New

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Game Details

Suggested Ages: 12 and up
Number of Players:
2 to 4
Playing Time:
90 minutes

Designer: Maes, Ulric
Illustrator:
Ronan Toulhoat, Pascal Quidault
Publisher: Asmodee Editions

Mechanics

co-operative play, dice rolling, roleplaying, storytelling, variable player powers, voting, time travel, adventure, science fiction, thematic, T.I.M.E. Stories

Awards & Honors

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